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Sklep przegląda 6029 gości i 14 zarejestrowanych klientów
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Dla tego produktu nie napisano jeszcze recenzji!
ADVANCED OPERATIONS
Cue Point / Loop Point Memory
CUE/LOOP MEMORY CUE/LOOP CALL QUICK RETURN
This component is equipped with an internal memory allowing cue or loop points to be recorded for each disc. The internal memory allows one cue or loop point to be recorded for a total of up to 500 discs. If more than 500 cue or loop points are input, earlier data will be erased, beginning with the most infrequently used data.
7 Storing Cue points 1. Enter Cue points using the A. CUE function or the CUE button. 2. Press the CUE/LOOP MEMORY button.
÷ [MEMO] is shown in the display indicating that the Cue point has been stored.
CUE PLAY/PAUSE
7 Storing Loop points 1. Enter the Loop in/out points to perform loop playback. 2. Press the CUE/LOOP MEMORY button during loop playback.
÷ [MEMO] is shown in the display indicating that the Loop in/out points have been stored.
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7 Calling stored Cue/Loop points 1. Press the CUE/LOOP CALL button.
÷ The [CALL] indicator will light in the display, the selected Cue/Loop point will be accessed, and the player will pause at the Cue/Loop in point.
2. Press the PLAY/PAUSE button (6).
÷ Play or loop play starts.
LOOP OUT (OUT ADJUST)
LOOP IN/ REALTIME CUE
PLAY/PAUSE
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Copying Recorded Data to Another Player
Cue and loop-point data recorded in one player can be copied to another player.
4. Press the PLAY/PAUSE button (6) on the sending player.
÷ The sending player�s PLAY/PAUSE button [6] indicator will flash, and the contents of the sending player�s memory will be transmitted to the memory of the receiving player (any previous memory contents of the receiving player will be overwritten). ÷ When the copying is completed, the [End] message will appear in both players� displays, and the players will return to normal operation mode. * If the [Err] message appears in one of the displays, the memory data has not been copied properly. Turn the power to both players OFF and then ON again, and repeat the copying procedure from step 1. * If the sending player is disconnected or not connected properly, the LOOP OUT (OUT ADJUST) button will flash quickly. If the receiving player is disconnected or not connected properly, the LOOP IN/REALTIME CUE button will flash rapidly. * Data on the receiving player is overwritten by the data from the sending player; this means that any previously existing data on the receiving player will be completely lost.
1. Use a mini plug cord to connect the DATA IN/OUT connectors of two CDJ-800 players (without loaded CDs).
÷ The supplied control cord can be used.
2. Press the LOOP OUT (OUT ADJUST) button on the sending player for five seconds or more.
÷ The sending player�s LOOP OUT (OUT ADJUST) button will light, and the [COPY] message will appear in the display, indicating the data transmission mode has been selected. ÷ The BPM display will show the number of discs recorded in the player.
3. Press the LOOP IN/REALTIME CUE button on the receiving player for five seconds or more.
÷ The receiving player�s LOOP IN/REALTIME CUE button will light, and the [COPY] message will appear in the display, indicating the data reception mode has been selected.
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<DRB1333> En
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