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Performance Functions and Effects
Using Effects
The GW-7 contains built-in reverb, chorus, and multi-effect (MFX) processors. You can choose an effect type for each processor.
Adjusting the Reverb or Chorus Send Level
1. 2. Press ANALOG MODIFY [SELECT] so EFFECT is lit. Turn the C1 (REVERB) or C2 (CHORUS) knob.
Chorus is applied only if MFX is OFF.
Editing the Effects
1. 2. Press [EFFECTS]. Use SELECT [ Parameter MFX ][ ] to select a parameter, and turn the VALUE dial to edit its value. Explanation Selects the type of multi-effect. It is memorized in each Tone. * For details, refer to �Multi-Effect List� (p. 20). * MFX are not applied to the following three types of tones. The lower part in Split mode The second tone in Dual mode Drum sets Normally you will leave this ON. Only one setting can be saved in the entire GW-7. ON: When you switch the Tone, the MFX will also change. OFF: The MFX will not change when you switch the Tone. Selects the type of chorus. It is memorized in each Performance. * Chorus is applied only if MFX is OFF. OFF: Chorus will not be applied. CHORUS 1�4: These are typical chorus effects that add depth and spaciousness. FB CHORUS: A chorus that produces a flanger-like effect, and a mild tone. FLANGER: A metallic-sounding effect reminiscent of a jet airplane taking off and landing. SHORT DLY: Delays the sound, producing an echo effect. S DLY FB: A short delay will be repeated. Adjusts the amount of chorus applied to the Main mode Tone, the Tone of the Upper Part in Split mode, or the first Tone in Dual mode. It is memorized in each Tone. Adjusts the amount of chorus applied to the second Tone in Dual mode. It is memorized in each Performance. Adjusts the amount of chorus applied to the Tone of the Lower Part in Split mode. It is memorized in each Performance. Selects the type of reverb. It is memorized in each Performance. OFF: Reverb will not be applied. ROOM 1�3: These simulate the reverberation of a room. Higher-numbered settings simulate larger rooms. HALL 1�2: These simulate the reverberation of a concert hall. Higher-numbered setting simulate larger halls. PLATE: This is a digital simulation of a metal-plate reverb unit. It is particularly appropriate for percussive sounds. DELAY: A delay effect (without reverb), producing a repeating echo. PAN DELAY: A delay sound is repeated, alternating between the left and right channels. Adjusts the amount of reverb applied to the Main mode Tone, the Tone of the Upper Part in Split mode, or the first Tone in Dual mode. It is memorized in each Tone. Adjusts the amount of reverb applied to the second Tone in Dual mode. It is memorized in each Performance. Adjusts the amount of reverb applied to the Tone of the Lower Part in Split mode. It is memorized in each Performance.
Range Refer to p. 20
Tone MFX
OFF, ON
Chorus
OFF, CHORUS 1�4, FB CHORUS, FLANGER, SHORT DLY, S DLY FB
Cho Main Cho Dual Cho Split Reverb
0�127 0�127 0�127 OFF, ROOM 1�3, HALL 1�2, PLATE, DELAY, PAN DELAY
Rev Main Rev Dual Rev Split
0�127 0�127 0�127
3.
When you�re finished editing the effect settings, press [EFFECTS] or [EXIT] to return to the previous screen.
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