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Sklep przegląda 5860 gości i 2 zarejestrowanych klientów
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ToneLab EasyStart
CONTROL switch TAP TEMPO:
� � �MOD TAP� �DLY TAP� Use TAP TEMPO to set the speed parameter of the modulation effect. Use TAP TEMPO to set the Time parameter of the delay effect.
FACTOR Value knob 2 setting:
If the modulation effect�s SPEED parameter or DELAY effect TIME parameter are assigned to the CONTROL switch, you can set the MODULATION effect�s LFO SPEED or DELAY TIME by the interval at which you press the control switch twice. When you do so, the interval at which you actually press the pedal will be applied to the parameter at a �factor� (i.e., multiple) of 1/6, ¼, 1/3, ½, 2/3, ¾, 3/2, 2, 3, or 4, according to the setting of the FACTOR parameter (Value knob 2).
CONTROL switch EFFECT CONTROL:
� � � �FLN TRIG� LFO START TRIGGER of the CLASSIC FLANGER effect �ROT SPD� SPEED switch of the ROTARY effect �HOLD DLY� HOLD of the HOLD DELAY effect If you�ve selected MOD TAP or DLY TAP, turn value knob2 to make the name display read �FACTOR�. Here you can specify the proportion of the SPEED or TIME in relation to the interval of your taps. For example if you set DLY TAP as the target, and FACTOR to �1-4�, the delay time will be set to 1/4 of the duration between taps. To exit, press the EXIT button to return to the mode you were in. If you decide that you don�t want to save the program with your changes, just select another program.
Saving a Program:
You�ve tweaked and turned some knobs, and you like the changes that you�ve made � now to save your program:
1. Press the WRITE button, and the display will blink WRITE. Use the UP/DOWN switches to choose the bank location and the Channel 1-4 Select buttons for the Program location. 2. Press the WRITE button again and your program will be saved to its new location.
Renaming a Program:
1. Press the RENAME button - it will light. 2. Use the left and right (<>) buttons to move the cursor to the character you want to change (the selected character will blink), and use VALUE knob 6 or the up and down buttons to change the character. 3. Repeat step 2 to finish inputting a name for your program. 4. When you are finished entering a name, press the WRITE button, then press the EXIT button to return to the mode you were in.
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